Real-Time Aurora Borealis Simulation with WebGPU + Three.js
A physically-grounded, real-time aurora simulation running entirely in the browser — WebGPU volume raymarching with Three.js TSL, no backend required. Try the interactive demo below.
Content tagged with "visualization"
A physically-grounded, real-time aurora simulation running entirely in the browser — WebGPU volume raymarching with Three.js TSL, no backend required. Try the interactive demo below.