Real-Time Aurora Borealis Simulation with WebGPU + Three.js
A physically-grounded, real-time aurora simulation running entirely in the browser — WebGPU volume raymarching with Three.js TSL, no backend required. Try the interactive demo below.
Research notes on 3D vision and autonomous driving, with interactive WebGPU/Three.js demos.
A physically-grounded, real-time aurora simulation running entirely in the browser — WebGPU volume raymarching with Three.js TSL, no backend required. Try the interactive demo below.
In the past, 3D reconstruction mostly relied on Structure-from-Motion (SfM) and other mathematical methods. VGGT changes that.